#ifndef _RENDERER_H_
#define _RENDERER_H_

#include "include.h"

class Renderer {
private:
public:
	static GLvoid ReSizeGLScene(GLsizei width, GLsizei height);
	static int InitGL(GLvoid);
	static int Draw(GLvoid);
	static GLvoid RotateCamera(POINT m);
	static GLvoid HandleMouse(BOOL d, POINT m);
	static GLvoid BeginRender(GLvoid);
	static GLvoid Draw(int objectInd);
};

#endif